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Platform game - Wikipedia. This article is about the video game genre.
For platformer units in petroleum refining, see Catalytic reforming. Dustforce (2. 01. A platform game (or platformer) is a type of video game, and subgenre of action game. It involves guiding a player character or avatar to jump between suspended platforms and/or over obstacles to traverse their environment. The player controls the jumps to avoid letting their character fall to their death or miss necessary jumps.
The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as climbing, swinging from vines or extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform.
Games where jumping is automated completely, such as 3. Download Avg Antivirus With Serial Key For Free. D games in The Legend of Zelda series, fall outside of the genre. Platform games originated in the early 1. D successors popularized in the mid- 1.
The term itself describes games where jumping on platforms is an integral part of the gameplay and came into use after the genre had been established, no later than 1. North America, Europe and Japan have played major parts in the genre's evolution. Platform themes range from cartoon- like games to science fiction and fantasy epics. At one point, platform games were the most popular genre of video game. At the peak of their popularity, it is estimated that between one- quarter and one- third of console games were platformers. As of 2. 00. 6, the genre had become far less dominant, representing a two percentage market share as compared to fifteen percent in 1.
Since 2. 01. 0, a variety of endless running platformers for mobile devices have brought renewed popularity to the genre. History. Because of the technical limitations of the day, early examples were confined to a static playing field, generally viewed in profile. Space Panic, a 1. Universal, is sometimes credited as being the first platform game. While the player had the ability to fall, there was no ability to jump, swing, or bounce, so the game does not satisfy most modern definitions of the genre. However, it clearly influenced the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games.
Another precursor to the genre released that same year was Nichibutsu's Crazy Climber, which revolved around the concept of climbing buildings. This game also introduced Mario, a modern icon of the genre, under the name Jumpman. Donkey Kong was ported to many consoles and computers at the time, and the title helped to cement Nintendo's position as an important name in the video game industry internationally. The following year, Donkey Kong received a sequel, Donkey Kong Jr. The third game in the series, Donkey Kong 3, was not a platformer, but it was succeeded by Mario Bros, a platform game that offered two- player simultaneous cooperative play. This title laid the groundwork for other popular two- player cooperative platformers such as Fairyland Story and Bubble Bobble, which in turn influenced many of the single- screen platformers that would follow.
Beginning in 1. 98. Pitfall!, released for the Atari 2. It became one of the best- selling games on the system and was a breakthrough for the genre.
Smurf: Rescue in Gargamel's Castle was released on the Coleco. Vision that same year, adding uneven terrain and scrolling pans between static screens.
Manic Miner (1. 98. Jet Set Willy (1.
Wanted: Monty Mole won the first ever award for Best Platform game in 1. The concept of a platform game as it was defined in its earliest days is somewhat different from how the term is commonly used today. Following the release of Donkey Kong, a genre of similarly- styled games emerged characterized by a profile view a number of tiers connected by ladders. These included Kangaroo, Ponpoko, Canyon Climber, Miner 2. Lode Runner, and Jumpman. The two most common gameplay goals were to get to the top of the screen or to collect all of a particular item. By 1. 98. 3 press in the UK began referring to these tiers as . Todo En Uno 2013 Programas De Tv.
Many of the games that were part of the early platform genre, such as Donkey Kong and Miner 2. Scrolling movement. As part of a nascent genre, its development was not strongly influenced by existing conventions, nor was it said to be a major influence on games immediately after it. Jump Bug offered an early glimpse of what was to come, with uneven, independently suspended platforms and levels that scroll both horizontally and vertically. Nevertheless, Sierra On- Line released B. C.'s Quest For Tires in 1.
Coleco. Vision and several home computer platforms. Not long after this, a scrolling platform game appeared on the Commodore 6. Atari 8. 00 computers called Snokie. It began to bridge the gap between these earlier scrolling arcade- style games and implements a more mature vision of the genre, with uneven terrain and an emphasis on precision jumping. Namco took the scrolling platformer a step further with the 1. Pac- Land. Pac- Land was an evolution of earlier platform games that had more than simple hurdle jumping game like some of its predecessors. It was not only a very successful title that was later ported to many consoles.
It even had multi- layered parallax scrolling. Taito released Legend of Kage. Sega released Flicky. Namco followed up Pac- Land with the fantasy- themed Dragon Buster. The title was bundled with Nintendo systems in North America, Japan, and Europe, and went on to sell over 4. Guinness Book of World Records.
Its success as a pack- in led many companies to see platform games as vital to their success, and contributed greatly to popularizing the genre during the 8- bit console generation. Sega attempted to emulate this success with their Alex Kidd series, which began in 1. Master System with Alex Kidd in Miracle World. It's a platformer that features horizontal and vertical scrolling levels, the ability to punch enemies and obstacles, and shops where the player can buy power- ups and vehicles. Some of the bosses are fought through a minigame of rock- paper- scissors where others you have to fight or crash the Sukopako . The environments are varied, including mountains, caves, oceans, forests, and underwater segments.
The original Wonder Boy in 1. Pac- Land than Super Mario Bros, and features skateboarding segments that gives the game a greater sense of speed than other platformers at the time.
Because of their small size, technical constraints, and blurring associated with early LCD technology, fast- paced action- based platformers are more difficult to develop for these handheld systems. Because of this, many handheld platformers lean toward slower- paced play styles and a greater emphasis on puzzles. After the transition of home consoles to three- dimensional (3. D) displays, handhelds became a bastion for 2. D platform games, where they remain popular. New Super Mario Bros. This means designers must use a very narrow level progression, or break levels up into subareas that scrolled either horizontally or vertically, as was the case in Metroid and Mega Man — or effectively upgrade the system using memory management controller chips, embedded into each relevant cartridge.
One of the first platform games to scroll in all four directions freely and follow the on- screen character's movement is in a vector game called Major Havoc, which comprises a number of mini- games, including a simple platformer, a shoot 'em up sequence, a landing sequence, and a Breakout clone. Another platform- adventure released that year, Pony Canyon's Super Pitfall, was critically panned for its vagueness and weak game design.