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Night In The Woods Treats Depression Like A Part Of Life. Video games have a spotty history when it comes to addressing mental health. Often, people with mental health issues are demonized, portrayed as the nefarious villains in games like Outlast or Far Cry 3.
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In other games, mental health is reduced a sanity meter or other mechanic, such as in Amnesia or Darkest Dungeon. But 2. 01. 7’s Night in the Woods presents a different way of looking at mental health in games.
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Night in the Woods is an indie platformer that focuses on Mae, a 2. After she reconnects with her childhood friends, Mae begins having disturbing dreams that lead her to investigate a sinister mystery that has plagued the town for decades. On the surface, Night in the Woods seems like a fun mystery game about a group of friends, but it’s actually about learning to cope with mental illness. The game’s creators have spoken candidly in the past about their own mental health struggles.
Scott Benson, who animated and illustrated the game, has type two bipolar disorder. Programmer Alec Holowka runs the Everybody’s Fucked Uppodcast, which aims to break through stigma around mental illnesses by interviewing people who have experienced them. Mae, the protagonist, experiences depression and anxiety, which sometimes create dissociative states during which she becomes completely disconnected from reality. It is implied, though never directly stated, that Gregg has bipolar disorder. His poor impulse control gets him into bad situations, and at times these factors impact his feelings of self worth.
Bea and Angus both struggle with the consequences of abusive pasts and their relationships with their families. Benson told Kotaku that the team intentionally left the characters’ mental health ambiguous as a way to let the story progress naturally. Install Center Lock Disc Brake. Early in development, they knew they wanted to talk about depression, since everyone on the team had experienced it in some way.
Ultimately the team wanted to make a game about people who experience mental health issues, not the issues themselves. Our characters aren’t that powerful..
I think is also interesting and relatable.” The characters’ hometown of Possum Springs also impacts their mental health and access to care. Possum Springs is a former mining town that is facing economic decline. Mae is infamously known for beating up a boy for seemingly no reason when she was in high school.
At the time, she was reacting to an episode of depersonalization that caused her to see the world in “shapes” and disconnect from reality. Her problems were reduced to her simply having “anger issues,” and, after the incident, she had to start seeing the town doctor to treat them.
Hank didn’t help Mae work through her “anger; ” instead he actively encouraged her to suppress it. Mae’s experience with Dr. Hank highlights a problem in smaller rural communities where mental health resources are not easily accessible.
A 2. 01. 2 survey by the National Alliance on Mental Illness found that 6. Young adults experiencing mental health issues are more likely to have lower GPAs or be unemployed in comparison to their peers who don’t face these issues. Night in the Woods highlights a huge problem with college students not getting access to necessary services, which leaves students like Mae to sink or swim. While the characters may struggle to access care, they fill that void by supporting each other. It’s obvious that something has caused Mae to drop out of college, but she doesn’t talk about it for much of the game.
Although it takes Mae a long time to open up to her friends about what she’s been dealing with, when she does, her friends offer support. They talk about her experiences and share their own. For example, If you choose to go shooting with Gregg, he talks about his uncertainty as to whether or not he’s a good person.
In the characters’ conversations, their mental illnesses are validated, and their concerns are met with compassion rather than scorn, such as when Mae comforts Gregg about his insecurities while they’re hanging out in the woods. This is true even when their behavior hurts others. For instance, in the beginning of the game, Mae, can be self- centered, judgmental, and a little immature.
Holowka mentions that some players get frustrated about the decisions that Mae makes in the game.“There’s certain situations where Mae kind of fucks up, and I’ve seen some reactions from players who identify with that and some that are really frustrated, like . That there’s some aspect of you that’s going to make a bad decision, and you’re kind of struggling with that.” Benson and Holowka said that they were surprised by how much fans were impacted by the game when it came out.
They attended PAX shortly after NITW was released, where they were swamped with fans who came by to share their experiences. Even months after the game’s release, players continued to share how important the game was to them. Benson said that he and Hockenberry were recently in Portland, where they met someone who experiences depersonalization and said that they had never seen those issues depicted in media. He says that the game gave them “permission” to do it. You’re not like, broken or something,” Benson said.
There have definitely been people who have explicitly said, . They’ve also been connecting with each other. On message boards and discussion forums such as Steam, players have talked to each other about their experiences. Benson says he ultimately wants players to have faith that there are solutions to problems. And sometimes that just means focusing on the day to day.” Night in the Woods is currently available on Steam, and you can also follow the game on Twitter, where you can find updates and adorable fanart.